Technology Facts
Computer
Early electronic computers, developed around the 1940’s,
were the size of a large room and consumed huge amounts of electricity. They
were vastly different to the modern computers we use today, especially when
compared to small and portable laptop computers.
Computers are programmed to carry out instructions. These
instructions are usually very simple and require adding numbers together,
moving data from one place to another etc.
A computer program can include as little as a few instructions
to upwards of millions of instructions depending on the complexity of the
program. Modern applications such as word processors, web browsers and graphic
editors take large teams of programmers a long time to complete.
A computer’s memory stores numbers in huge amounts of cells
that are addressed and can be quickly accessed by the CPU to perform
calculations. There are two main types of computer memory, ROM (read only
memory) and RAM (random access memory). ROM contains pre-written software and data
that the CPU can only read, while RAM can be accessed and written to at any
time.
Computers interact with a number of different I/O
(input/output) devices to exchange information. These peripheral devices
include the keyboard, mouse, display, hard drive, printer and more.
Computers are used to help link the world in the form of
networks. Networked computers allow users to share and exchange data that is
stored in different locations. You may have heard of a local area network (LAN)
or wide area network (WAN) which connects areas of various sizes. The Internet
is a vast network of computers spanning the globe that allows users to access
email, the World Wide Web and other applications.
Although we normally think of computers as the ones we use
in our everyday lives to surf the web, write documents etc, small computers are
also embedded into other things such as mobile phones, toys, microwaves and MP3
players. We use computers all the time, often without even knowing it!
Video games can be played
on a number of different platforms. This includes game consoles, handheld
systems, computers, mobile phones, and others.
The first coin operated video games were introduced in the
1970’s with titles such as ‘Computer Space’ and ‘Pong’ gaining popularity.
Popular game consoles that dominate current markets include
the Nintendo Wii, Microsoft Xbox 360 and Sony Playstation 3. The three
companies are battling to gain the attention of gamers in the competitive
gaming industry.
Often seen as an industry leader and innovator, Nintendo
have helped grow the video games industry beyond just hardcore gamers thank to
games such as Nintendogs, Brain Training and Wii Sports, titles that take
advantage of Nintendo’s unique gaming platforms and appeal to casual gamers.
In the past the primary input for video games has been the
handheld controller, this has changed recently as game makers look to capture
new audiences with new interactive input devices. Examples of this include
cameras which respond to user movement, guitars, microphones, touch screens,
motion sensitive controllers and more.
Video game genres are wide and varied. Examples of popular
genres include action adventure, strategy, role playing, sports, racing,
simulation and puzzle.
Making video games has become big business and creating a
high quality game often takes the input of a large number of game developers
for the game to be successful. As well as a high number of graphic designers
and programmers, other skills such as management, writing and music are also
important to the final product.
With the rise of the Internet gaming has seen a strong
growth in the field of multiplayer games. While this previously was limited to
playing with someone in the same location, it now includes people interacting
with each other who are in different cities, countries or even living on
opposite sides of the globe.
A popular example of multiplayer gaming can be seen in
massively multiplayer online role-playing games (MMORPG). These games enable
large numbers of players to interact in the same virtual world, creating
fictional characters, living virtual lives and experiencing the challenges and
quests that various MMORPG games offer. A good example of this type of gaming
can be seen in the popularity of World of Warcraft (WoW), this game has become
immensely popular and currently has over 10 million paying subscribers.
Depending on your view point, video games can be seen as in
both a positive and negative light. While users can be entertained as they
improve hand eye coordination, problem solving skills and other abilities there
is also research of extended gaming limiting children’s physical activity and
an overexposure to violence at a young age.
320 BC
Greek philosopher Aristotle made
this famous quote:
“If every tool, when ordered, or
even of its own accord, could do the work that befits it... then there would
be no need either of apprentices for the master workers or of slaves for the
lords.”
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1495
Around 1495 Leonardo da Vinci
sketched plans for a humanoid robot.
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1700 - 1900
Between 1700 and 1900 a number of
life-sized automatons were created including a famous mechanical duck made by
Jacques de Vaucanson that could crane its neck, flap its wings and even
swallow food.
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1913
Henry Ford installs the world’s
first moving conveyor belt-based assembly line in his car factory. A Model T
can be assembled in 93 minutes.
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1920
Karel Capek coins the word ‘robot’
to describe machines that resemble humans in his play called Rossums
Universal Robots. The play was about a society that became enslaved by the
robots that once served them.
This idea is now a common theme in
popular culture, ie Frankenstein, Terminator, The Matrix etc.
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1932
The first true robot toy was
produced in Japan. The ‘Lilliput’ was a wind-up toy which walked. It was made
from tinplate and stood just 15cm tall.
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1937
Alan Turing releases his paper “On
Computable Numbers” which begins the computer revolution.
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1941
Legendary science fiction writer
Isaac Asimov writes the short story ‘Liar!’ in which he describes the Three
Laws of Robotics. His stories were recompiled into the volume “I, Robot” in
1950 – later reproduced as a movie starring Will Smith.
Asimov’s Three Laws of Robotics:
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1950
Alan Turing proposes a test to
determine if a machine truly has the power to think for itself. To pass the
test a machine must be indistinguishable from a human during conversation. It
has become known as the ‘Turing Test’.
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1954
George Devol and Joe Engleberger
design the first programmable robot ‘arm’. This later became the first
industrial robot, completing dangerous and repetitive tasks on an assembly
line at General Motors (1962).
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1957
The Soviet Union launches
‘Sputnik’, the first artificial orbiting satellite. This marks the beginning
of the space race.
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1964
The IBM 360 becomes the first
computer to be mass-produced.
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1968
Stanley Kubrick makes Arthur C.
Clark's, 2001: A Space Odyssey into a movie. It features HAL, an onboard
computer that develops a mind of its own.
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1969
The U.S. successfully use the
latest in computing, robotic and space technology to land Neil Armstrong on
the moon.
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1977
The first Star Wars movie is released.
George Lucas‘s movie inspires a new generation of researchers through his
image of a human future shared with robots such as the now famous R2-D2 and
C-3PO.
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1986
The first LEGO based educational
products are put on the market and Honda launches a project to build a
walking humanoid robot.
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1994
Carnegie Universities eight-legged
walking robot, Dante ll, successfully descends into Mt Spur to collect
volcanic gas samples.
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1997
On May 11, a computer built by IBM
known as Deep Blue beat world chess champion Garry Kasparov.
The first Robocup tournament is
held in Japan. The goal of Robocup is to have a fully automated team of
robots beat the worlds best soccer team by the year 2050.
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1998
LEGO launches its first Robotics
Inventions System.
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1999
Sony releases the first version of
AIBO, a robotic dog with the ability to learn, entertain and communicate with
its owner. More advanced versions have followed.
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2000
Honda debuts ASIMO, the next
generation in its series of humanoid robots.
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2004
Epsom release the smallest known
robot, standing 7cm high and weighing just 10 grams. The robot helicopter is
intended to be used as a ‘flying camera’ during natural disasters.
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2005
Researchers at Cornell University
build the first self-replicating robot. Each ‘robot’ is made up of a small
tower of computerized cubes which link together through the use of magnets.
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2008
After being first introduced in
2002, the popular Roomba robotic vacuum cleaner has sold over 2.5 million
units, proving that there is a strong demand for this type of domestic
robotic technology.
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Modern cell phones are
capable of much more than just sending and receiving phone calls. Mobile phones
used in today’s world allow users to send and receive text messages, emails,
photos and video as well as access the Internet, play games, listen to music,
use GPS (Global Positioning Systems) and more.
The cell phone has become an important communication tool
that is used by people all over the world to keep in contact with each other at
any time. Although they started off as quite bulky devices they are now very
sleek, small and portable, comfortably fitting in a users pocket and surviving
for hours on end thanks to a rechargeable battery.
Cell phone designs are constantly evolving to incorporate
the new needs and desires of users. Some of these new functions include space for
memory cards, flip screens, cameras, touch screens, USB ports etc.
Modern mobile phones also have wireless capability in the
form of infrared, Bluetooth and other wireless protocols.
Some of the larger manufacturers of cell phones include
Nokia, Samsung, Motorola, Sony Ericsson and Apple.
Applications that cell phone owners can take advantage of
include word processing, calendars, mobile banking, web surfing, alarms, memos,
video streaming, games and much more. Applications have exploded in popularity
in recent times thank to the iPhone App Store which allows iPhone users the
ability to download a wide variety of third party apps.
Despite all the positive benefits of cell phones, there are
also some negative side effects which include the dangers of cell phones being
used while driving, cell phones being used for harassment and students cheating
on tests by using their cell phone to access information. Cell phones are often
banned in classrooms or other school locations due to the distractions they can
cause.
Although the World Wide Web
is often referred to as the Internet, the two are not the same thing. The
Internet is a huge network of networks that links computers together all over
the world using a range of wires and wireless technologies. The World Wide Web
is the collection of linked pages that are accessed using the Internet and a
web browser.
English physicist Sir Tim Berners-Lee is regarded as having
invented the World Wide Web in 1989. Since then he has continued the
development of web standards and other web related projects.
Website addresses such as http://www.sciencekids.co.nz are
known by the term Uniform Resource Locater (URL).
The domain name system of the Internet includes top level
domains such as .com, .info, .net, .org, .edu, .mil and .gov as well as country
specific domains and more.
As well as the World Wide Web, the Internet is used for such
application as email, file sharing, online chat, phone and video calls, online
gaming and more.
Thanks to the increasing accessibility of the Internet, the
popularity of the web has exploded over the last 10 years. The web is now used
for a number of different purposes including online shopping, social
networking, games, news, travel information, business, advertising and much
more.
Social networking websites such as Facebook, MySpace and
Twitter have become popular over the last few years. People now spend a large
amount of their time online keeping in touch with each other through these
applications and services.
Security and privacy concerns have always been a problem on
the Internet with many people often unaware of the potential risks they take
when inputting confidential data, passwords and personal information into
various websites. Viruses and spam emails are other sources over security concerns
which frequently cause disruptions and headaches for users of the web.
One of the best and most common ways of finding information
on the web is through the use of search engines such as Google, Live and Yahoo.
Google is currently the most popular search engine, receiving hundreds of
millions of search queries every day.